联系
我们
投稿
反馈
评论 返回
顶部

内容字号: 默认 大号超大号

段落设置: 段首缩进取消段首缩进

字体设置:切换到微软雅黑切换到宋体

如何为游戏设计真正具有互动性的音频

2016-08-28 13:18 出处:互联网 人气: 评论(
闺艳居 鬼车330路公交车 鬼道邪君 鬼肢解主题曲 诡异的欧格佐尼亚斯 刽鞍泅影 郭静纯纯色 国宝特工动画片 国宝特工动画片第2部全集

如果是伴随着美术概念和故事脚本开始,设计师便能够实现明确游戏类型并了解它到底需要什么类型的声音。所以计划真的很关键。

Any newbie with a handy guide of tools can create a quality sound and music for games, but small mistakes can easily produce disaster. Considering the level of competition in the indie video game industry having a strong audio designing skillset and industry knowledge is imperative to be able to create a highly immersive gaming experience.(source:Gamasutra)

Sound designers can record, edit and mix audio to make complex audio structures using these tools without the help from programmers. Most of these tools can also be integrated into a number of game engines, like Unity, Unreal Engine 3 and 4, CryEngine to synchronize sounds with game development.

Starting with artistic concepts and storyboards can be really helpful in providing an advanced look at the intended genre of game and what sort of sounds may be needed. Planning is the key.

在过去20年里,游戏音频和电影,电视一样也跻身充满竞争且具有影响力的领域。

game-audio(from gamasutra)

例如角色打斗的背景音乐和角色跳跃,奔跑,漫游等等行动的背景音乐都是不同的。

Second important information for music composer is to be aware of the platforms the game is created for, for example, iOS, Android, PC, Mac, Linux, PS3, Xbox 360, Wii, 3DS, Wii U, slot machines, roulette strategies, PS4 and Xbox One. This is required to decide what level of sound effects would be required. The sound effects should work well with all platforms, but the main focus should be on (targeted platforms) the system the majority of gamers will be using.

上一篇:追踪FPS游戏中玩家各种行动的5大建议

本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转发,如需转载请联系:游戏邦


游戏制作周期

所以现在的游戏设计师不再只是上传波形文件到一个FTP站点上。如今创造音乐将涉及概念,创意,操作技能,作业工具和技巧等等元素。

分享给小伙伴们:
本文标签:

更多文章

相关文章

Copyright © 2002-2014 版权所有